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Game Economy Designer - Console Free-to-Play

As Game Economy Designer, you will participate in the development of a new innovative project. Working under the Lead Game Designer, you will design the in-game economy and corresponding features. You will also need to define the metrics, which will enable you to balance and fine-tune the game’s economy, and work closely with the development and publishing team to see those metrics implemented and designs refined. Once the game is launched, and throughout soft-launch you will be responsible for providing constant data-driven recommendations on the game’s economic model and design in order to improve the game’s financial performance.

Key Responsibilities:

  • Design and audit the in-game economy in order to drive long-term retention and conversion.
  • Identify the potential sale drivers for the different product categories in the game economy, and define the key points of exposure for those drivers.
  • Define the virtual products and their statistics with the development team, and understand how each of them contributes to the game dynamics.
  • Manage pricing of virtual products as to create specific price point roles, and implement selling strategies for various price points.
  • Balance the needs for the virtual products, their price, their relationship to one another, their life cycle, and their streams of availability.
  • Define the project’s KPIs.
  • Analyse the evolution of the metrics you defined to balance the in-game economy, and report suggestions for the overall game design.
  • Design live events to increase player engagement and drive conversion.

Essential Skills:

  • Specialised education in Game Economy Design and/or extensive experience in the design, and live support of free-to-play games.
  • Detailed understanding of a free-to-play player’s behaviours and latest business models.
  • Strong analytical skills.
  • Able to translate analytical findings into actionable recommendations within the game.
  • Excellent communication and interpersonal skills.
  • Teamwork oriented person.
  • Can work independently.

Desirable Skills:

  • Experience in working with a cooperative multiplayer free-to-play product.
  • Knowledge of UE4, ideally having shipped titles using it.
  • Good understanding of free-to-play on console and PC.